About This ContentWelcome To The Shadow Operations Unit
Shadow Operations BriefingTHE FLEET The base fleet consists of 9 brand new ships, each with new handling, firing patterns and abilities CONSTRUCTION Demonstrate your design skills and create new ships for the Shadow Fleet ACQUISITION Download new ships created by other operatives and prove your skills by completing their missions EXECUTE Complete Shadow Missions to gain promotions and gain access to more craft DOMINATION Each ship in the fleet has its own set of leader boards Prove you are the best of the best, get to the top of those boards Classified Fleet DetailsHighly focused firepower in a single tight beam. This ship is like a scalpel, it delivers a massive amount of damage, but requires speed and accuracy for that damage to be put to good use. The most powerful ship in the hanger. It can deal more damage per second than any other ship. However, this comes at a price as this ship is slow and heavy. Shoot first, move later! Fast, small and nimble. Quick reactions and good flying skill will allow you to get out of difficult situations. A very capable Auto-Aim ship with a good balance of firepower and manoeuvrability. The smallest most agile ship in the game. If you can keep it under control you'll be able to punish the bad guys with its 3 beams of fire. A large beast of a ship. Powerful engines make this ship fast, but its large mass makes it hard to change direction. High powered, but slow bullets, make an interesting combination. An Auto-Aim ship the will hoover up all the pickups on screen. Large but reasonably agile, you should be able to clock up some big scores. An Auto-Aim ship with a wide field of fire. An all-rounder good in most situations. Hazards come from all directions, so this ship fires in all directions. If positioned well, you can safely get into the thick of the action and have no fear of incoming missiles. Join the unit today! 6d5b4406ea
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beat hazard shadow operations unit When you are trying out the new ships, try not to look at them as 'better' or 'worse' that the standard ship. They are by turns quirky (the micro ship dances around the screen like an over-caffeinated child) to downright weird (the auto-targetting ship feels crazy!). They are certainly challenge modes, and some of the challenges are going to take me hours of effort to get, I think. Chaining multiple Insane level tracks without dying will be an interesting one for sure!
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