About This GameCosmophony is a musical shooter designed for demanding gamers seeking an original and intense experience.You must control the heart of a fallen goddess within a dying universe in order to fulfill her destiny. Your goal is to progress through a series of levels designed to be played to an exhilarating, 100% drum and bass soundtrack by DJ Salaryman (DnB Arena, RAM records). Discover a powerful new gaming experience that is uniquely satisfying. - Constant 60 FPS - Unique synesthetic design based on music - Impressive HD graphics with psychedelic background videos - 100% DnB soundtrack created especially for the game Note that this game is designed with more experienced gamers in mind: the difficulty level, while gradual, is still very high. 6d5b4406ea
English,French,Italian,German,Arabic,Japanese,Korean,Portuguese,Russian,Simplified Chinese,Turkish
cosmophony wii u review. cosmophony apk. cosmophony vita. cosmophony nintendolife review. cosmophony ps4. cosmophony ps4 trailer. cosmophony playstation. cosmophony steam. cosmophony psnprofiles. cosmophony trophies. cosmophony gameplay. cosmophony ps vita. cosmophony review. cosmophony music. cosmophony trophäen leitfaden. cosmophony trophy guide. cosmophony ps3. cosmophony wii u The \u201cBest use of music!\u201d Award. Daaamn! My fingers ;D This game is really entertaining and when you practice and you survive the whole tune.... nothing feels better. The tracks are awesome too... i just have to find out where to find the music ^^. This game is worth a buy. It's cheap, so why not? If you like Super Hexagon then it is very similar and just as enjoyable. I have completed 3\/5 of the levels so far and do not think it is very difficult. I expect the last 2 to be more challenging, but nonetheless I think it's a fun arcade game that will keep you entertained every now and then when you're bored.. While I enjoy it, I feel like a lot of the difficulty comes from memorization more than actually being a difficult reaction\/precision game. Mechanics change mid level with no time to react, targets are hidden and require specific movement to setup a way to reach them. (Trying not to spoil anything) On the fifth level the timing of the gimmick mechanic seems really dodgy one moment and fine the next. I know where I'm supposed to be positioned at what time, but its hit or miss if the game reacts like I expect it to. Might be better if there wasn't any delay between key presses and lane switching but theres a small delay that is easily noticable when trying to quickly move from one side of the screen to the other. Makes hitting some of the timing goals a lot harder than they need to be.
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